Kelly and I visited new friend Curtis spectacular home this weekend to have a look at the Burning Man shots on his 19-foot home theater screen. In case that wasn’t cool enough, Curtis had a scheme to make it even more memorable and amazing. Wow!
View more pictures of this awesome evening on Google+, of course!
My friend Herve had this to say when he saw my shot of Richard.
‟He has a Faulknerian stance, with a sprinkle of twinkling old Mark twain…”
Richard is the world’s authority on the Asian Elephant. He has lived in Thailand for most of his life, and has spent much of that time running one of the country’s largest elephant camps, where 60 or so magnificent elephants live rich lives, sometimes into their 70s.
It’s always a pleasure to chat with Richard and hear the stories of his impressive eyebrows.
I worked with a 2D file provided by Andrew to create a 3D splash screen for a Burning Man mapping app called iBurn. With it, burners will always be able to tell how far they are from The 7 Deadly Gins or Hungover Camel Hydration Station or even F.A.R.T. Kamp, for when they get the urge to fart into a megaphone.
There’s a reasonable chance that I’ll be asked to serve on the board of our Home Owner’s Association in a few months, and one topic that will be revisited again is an update of the interior of our building. A facelift is long overdue, and having a few convincing 3D renders may go a long way to making it actually happen.
I created 3D renderings of some of the building’s unique features with SketchUp and TheaRender a couple years ago, but decided to migrate the files over to Cinema4D. I love the results I get from Thea, but Cinema4D has excellent modeling tools, is faster and more stable. It also runs amazingly well on my iMac.
View a full res version of today’s featured image here.
A friend asked for a panic button for an iPhone app he’s thinking of building. Now that he has this button, he’s half way there.
My first thought was of an ultra-modern chrome and plastic job, but this is what came out. My creative process with Cinema4D is like a box of chocolates …
The full resolution version makes some wicked wallpaper on my iMac.
What you see is a fairly accurate view of the server room at work.
If you’re interested, here’s how I created this. Note that the method I use is just one way to accomplish this. There are “easier” methods, like rendering directly inside of SketchUp with any number of snap-in renderers, (I like TheaRender) but the method I use offers more control, and works better with relatively complex files like this one.
The initial 3D model is built with SketchUp Pro. (Unfortunately, the standard version does not allow you to import or export the most popular 3D formats, so you need the non-free version to do this.) Most of the 3D components are easy to find at the SketchUp 3D warehouse. Creating a scene like this in SketchUp is easy, and the SketchUp 3D model is extremely useful in it own right – more useful, in fact, than the pretty 3D rendering. This is due to speed, ease of use and because anyone can install the free SketchUp Viewer and view a 3D file.
Once the SketchUp model is finished, it is exported in a 3D format that works with your renderer. I chose .obj format because the mesh comes across perfectly. Materials are another matter, but that’s OK. I prefer to assign them in Cinema4D anyway.
Final tweaks on the render are related mostly to lighting. A bit of patience and a powerful machine are helpful here.
For fun this weekend, I did one of the Cinema4D tutorials by the amazing Chris Schmidt. I learned so much in the process. The techniques used to create the spherical wire mesh on the microphone are awesome and so much fun!
Thank your Nick and Chris for the awesome tutorials!
Dude mic is based loosely on the industry workhorse, Shure SM58. These inexpensive mics sound great and are certainly indestructible. As ubiquitous as duct tape, I dare you to find a live performance that doesn’t include at least a few of these fabulous microphones.
Here’s a link to the full-resolution render.
This is the first time I ever added a some grunge to the materials. It’s amazing how a few imperfections add to the realism! And, once the mesh is complete, I can’t help but render the image with alternate materials. I don’t know about you, but I’d definitely buy a Dude Mic if it was available with an ultra-shiny iridescent chrome body!
Did you know that there are databases in the public domain with free 3D models of organic materials like DNA, enzymes and proteins? Accurate and highly detailed, these models can be downloaded from a number of sites and imported into most 3D packages, including my favorite – Cinema4D.
I have no idea what I’m looking at here, but every time I click the render button, I learn a lot. It’s fun and informative to render the structures with whacky materials, and I think the results are pretty cool. They seem a bit too busy for computer wallpaper, but they sure would look good printed and hung as a set in my office. Yes, I should do that.
In case you’re wondering, no, this isn’t work product. No one asked me to do this. It’s just that I have these 24 cores in front of me all day begging for some bits to do chew on. It takes just a few minutes to set up these scenes – the majority of the time is spent rendering the relatively hi-res images. I figure that if I push the render button enough times every day, I’ll eventually produce some interesting (and maybe even gorgeous) results, and in the process become more proficient in Cinema4D! Win-win!
To me, this is as much fun as you can possibly have with a computer.